Ocarina of Time Updates

I’ve been working on the Ocarina of Time section for a little while now, and I’ve managed to add a few new pages including a boss guide. Heart Piece locations will follow shortly. We also have the Ocarina of Time reorchestrated and Hyrule Symphony MP3 files uploaded, they’ll be up shortly once I code the MP3 pages for them, so check back soon!
Also, if you’re wondering why we keep changing our logo, simply put I like making new logos now and then.

Twilight Princess Soundtrack!

Twilight Princess

We now have all of the music tracks from Twilight Princess up. You can download the complete soundtrack by visting the Twilight Princess section, or by visiting our MP3 downloads page.

Next up, I have some old manuals that I’m waiting to scan in. I have managed to find my old game boxes and manuals for The Wind Waker, Oracle of Ages, Oracle of Seasons, and Link’s Awakening. I hope you’ll find them to be of interest, particularly since they are European manuals, and have different designs from their American counterparts.

Skyward Sword takes place before Ocarina of Time

In an interview with the Official Nintendo Magazine, Eiji Aonuma confirmed that Skyward Sword is set to take place before Ocarina of Time. Aonuma said, “yes, there is a master timeline but it is a confidential document! The only people to have access to that document are myself, Mr. Miyamoto and the director of the title. We cant share it with anyone else!”

Zelda timeline debates are never ending, being a source of fierce debate amongst many Zelda fans. But with the creation of the Master Sword being explained in Skyward Sword, it makes sense that it should take place before Ocarina of Time.

Source: Official Nintendo Magazine

Skyward Sword – A Zelda Revolution?

Reading articles, comments, forum posts and so on around various websites, I can’t help but feel there is a slight sense of uneasiness spreading around the Zelda community in regards to The Legend of Zelda: Skyward Sword. The game has undoubtedly generated much hype and speculation, but it’s what we have come to expect from a Legend of Zelda console game – after all, Twilight Princess managed to stay fresh enough for nearly two years before it was finally released. However, one crucial difference exists between the announcements of Twilight Princess and Skyward Sword – people have began to question seriously the direction of the Zelda series.

It’s difficult to tell exactly what people want from Skyward Sword, but the flavour of the month seems to be radical change in the tried and tested Zelda formula. Certainly, the generic structure of the Legend of Zelda is rather rigid, and it is a structure that has, with little exception, been followed from the beggining. I think your typical Zelda game goes something like this: Players are presented with a reasonably spacious overworld where they progress through dungeons and quests in a linear fashion, with some leeway for exploration. The Wind Waker and Twilight Princess expanded, but never breached, the Zelda tradition. Both games made room for additional exploration. For instance, The Wind Waker had you sailing to and from all sorts of islands, but a lot of the time you were just going through computer generated sea. Twilight Princess had a large overworld, but you were still ‘stuck’ in the same style of environment we saw in Ocarina of Time, consisting of a central hub that sprouts liner paths to other areas. Now, with the traditional Zelda format arguably being pushed to it’s limits, and the revival of Ocarina of Time that was Twilight Princess being done and dusted, it seems Zelda fans finally want something different.

I feel that some have been overly dismissive of Skyward Sword, and I think that, realistically speaking, it has the potential to be up there with the best Zelda titles. In some ways, it’s easy to see why concearns are sprouting accross the Zelda community. Nintendo’s handling of the game has not been optimal, to say at the least. The demonstration of Skyward Sword at E3 was a disappointment, with serious infra red interference mucking up the sensitivity and accuracy of the Wii controllers. Developer comments have been rather conflicting as well. Despite promises of Skyward Sword being a break from the traditional Zelda format, other comments have not been so comforting, such as Eiji Aonuma’s comments about providing a more compact (ie. smaller) Zelda world compared to Twilight Princess, and Aonuma conveying a ‘back to basics’ message. We’ve all seen the game for ourselves as well and while the graphics are impressive, the gameplay looked like the same old Zelda we’ve seen before. So, how can Skyward Sword possibly hope to capture of the hearts of the millions of apprehensive Zelda fans?

Firstly, I think people have forgotten the fact that, thanks to Wii Motion Plus, the controls of Skyward Sword are going to be vastly different to any Zelda game, including Twilight Princess. If Nintendo gets the controls right, we’re looking at a fantastic Zelda game. After all, what better way to revel the Zelda experience than mimicing your Sword attacks, bomb throws, hookshots and so on with the Wii controllers? Shigeru Miyamoto’s E3 demonstration of Skyward Sword may have been a disappointment, but reports from those who got the chance to play Skyward Sword suggested the game’s mechanics to be very accomplished: both sensitive and accurate enough. The new controls could potentially add so much extra depth to the game, especially since you can swipe in different directions at will, shield bash with the nunchuck, charge spin attacks more ‘naturally’ by holding the Wiimote still, and so on. The question is if Nintendo can create the enough depth through the Wii Motion Plus system, and things are looking good so far – It’s not like they are just copying over the same system from Wii Sports Resort, at least. Automatically, Wii Motion Plus ensures we are going to experience something very new with Skyward Sword.

Another interesting concept that has been overlooked are the changes made to the dungeons. In an interview with Gamespot, Eiji Aonuma mentioned ‘maybe we can make some field areas that operate sort of like dungeons.’ He also suggested that some dungeons could be played without your sword, implying that you would need to use stealth and wit to progress through the dungeon. I especially like the idea of open dungeons. It would make for a much less predictable adventure, and it would make the world of Skyloft feel very integrated. Sometimes the dungeon system feels too fragmented, and it’s great that Nintendo are taking some initiative and addressing the issue.

I do not believe it is necessary to make Zelda a more ‘universal’ game. By this, I mean making a gigantic world with ridiculous amounts of land to explore, thousands of NPC’s and locations to discover, and so on. Games with huge exploration elements are immensely popular at the moment – just look at Red Dead Redemption. However, I’m sure most of you will remember the time when Resident Evil 4 was released. The gaming world went Resident Evil 4 crazy, and the game became a smash hit (deservedly so, as it is one of the best video games ever created in my opinion). Yet the game was unashamedly linear, in fact, almost totally linear, with only some backtracking and minor sidetracking. The same is true of other classic titles, such as Final Fantasy X. If Zelda were to become too open, it would devalue the game’s concept of setting out on an epic quest. Zelda should not have to ‘borrow’ popular ideas from games. In fact, it’s nice to have a game that doesn’t exactly conform to modern industry standards.

Welcome to the new layout

I was getting really bored of the old green layout, so I spent a few hours making a new one and here is the finished product. I personally think it’s an improvement on the original layout, and I hope you like it!

In terms of the progression of the site, I hope to get the Oracle of Seasons section done soon. Ryuzaki is also away on camping trip at the moment, but he’ll be back soon!

Early Skyward Sword Release

A couple of months ago at E3, Skyward Sword’s release date was confirmed to be sometime in 2011.

However Legend Of Zelda: Skyward Sword producer Eiji Aonuma has told the Official Nintendo Magazine that he expects Skyward Sword to be released in ‘early 2011.’ In an interview with the magazine, Eiji Aonuma said “The basis we have now is very, very solid,” and that “Early 2011 – that is what we’re aiming for.”

Of course, fan should not take this as final confirmation of the release date. I’m sure many of us remember how Twilight Princess suffered many delays, despite the promises of the developers, before it was finally released.

Source: Official Nintendo Magazine: http://uk.wii.ign.com/articles/110/1106230p1.html

News System Update

In case you are wondering what just happened to the front page of Wii Zelda, we have switched over to WordPress to handle our news posts. Expect plenty of updates for Skyward Sword, Ocarina of Time 3DS, and more!

Currently, a lot of progress is being made on the site. I have just finished polishing the Oracle of Ages section with a comprehensive boss guide, magic rings guide, cheats and codes, and more! I hope to get the Oracle of Seasons section fully finished soon as well.

Next, I have also added a bunch of new MP3 music files, provided by our staff member, Ryuzaki. Head over to our MP3 music section and you’ll notice we have now added all of the music tracks for the original Legend of Zelda for the NES, and The Adventure of Link!

Finally, I have made a couple of changes to the layout, mostly just making it a little wider. You can now link our pages to Digg, Facebook, and so on by using the sharing buttons on the top of the navigation bar. So if you like a page or article on our site, share it with the world with the click of a button!