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The Legend of Zelda Speed RunsA Speed Run is attempting to complete video game in the possible time. 'Officially,' the case is that you should not use any third-party hardware or software when attempting a speed run (for instance, you should use an actual N64 plus the standard controller to speed run Ocarina of Time, not an emulator). In the cases where speed runs are completed with the use of third party tools, they are known as tool assisted speed runs. An infamous example of a tool-assisted speed run is Morimoto's completion of Super Mario Bros. 3 in 11 minutes, in 2003.The 'rules' of speed running are not as straightforward as whether you use third-party tools or not, though. For example, one person using a particular game mechanic in a strange way may be using a glitch or exploit in another person's eys, thus rendering the speed run invalid. Unsurprisingly, speed run communities have emerged over the years, setting incredible records, and establishing standards for conducting speed runs. You can find Zelda speed runs are zeldaspeedruns.com, and the well-known speeddemosarchive.com site also has recorded runs for many of the Zelda games. Example Speed Run of the original Legend of Zelda If you want to try a speed run yourself, there are a few points to consider. Speed running is very rewarding for some, but tedious for many others. It is a lengthly process that takes a lot of skill and determination. It is about pushing the boundaries of whatever game you are playing, developing cunning strategies in order to shed time off your final completion score, however small that amount of time may be. You will need to be very patient, and don't expect to break any speed run records too soon either. It's a difficult process that you may well feel like giving up even if you stick with it for a few months or more. If that warning did not scare you, then to get an idea of how to start your speed running career, refer to such sites as Speed Demos Archive. |
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